With all of the critical co-op Dungeon-Crawler content in place and a few days of extra polish for the submission, Travellers Dungeon reached a stable point for building future dungeon content for people to dive into with friends.
Naturally, a few things bugs remain to be crushed but it will be done throughout the following days towards Expo and the future. You can follow me on twitter for more work on this (and maybe through a non-University blog) as I will be looking over features that I wish to push forward without any restrictions, such as the Mobile App's cross-play features (rather than just being a Gamepad).
Below you can find one of the videos for the submission build, including 2 endings (Gems) to collect, drop-in Co-Op, Shops updating their randomly-selected items based on previous sessions, combat upgrades and more!
To the Expo!
As of submitting, there's already been some adjustments to camera and fixes on some inputs as from additional feedback for the expo, and plans for a deeper Dungeon for people to enjoy and challenge.
It's been a long semester to get to this point with some difficulties along the way, but I'm glad I've been able to be hands-on in creating the series of combat systems and tackle the Dungeon-Crawler/Rouge-like genres in a new way.
Additional work for the Travellers setup will also mean reassessing restarting work that was planned but moved to the side early on for extracurricular tasks, such as working with an artist to create custom assets.
Here's a sneak peak of something I started during the early development phase for a Knight character.
Look forward to more work in getting this product up and running for people to play in the near future!
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